As attackers, they are able to deal high damage at moderate range. Their advantages are being able to increase damage dealt to enemies and heavily weaken their offense. As supporters, they function similarly to the Sacrier, with limited healing, good tanking capability and excellent repositioning abilities. Pandawas have the option of becoming defensive supporters or mid-range attackers.As a bonus, they have superior Prospecting to other classes. What makes them special is their ability to also disable enemies with MP removal spells. To lesser extents, they can fill the shoes of the Osamodas and the Cra, but neither can provide as much support nor deal as much damage at long range. As attackers, they have very long range and can deal high damage at medium range. As supporters, they can provide limited defense and healing, as well as boosting the entire team's offense. Enutrofs can be developed into flexible supporters or long range attackers, with MP removal capabilities in both cases.These classes are the most difficult to play. The hallmark of this class is a set of spells that allow them to increase stats when they take damage which can propel them into damage ranges higher than Iops.Ĭlasses that can serve a variety of purposes, depending on how they are developed, are the Enutrofs and Pandawas. Sacriers have little in the form of ally buffs, but can take damage on behalf of an ally or switch places with them in a battle.Overall, they are less supportive than the Eniripsa and Feca, although they are more powerful. What separates them from other supporters is their unique ability to revive fallen allies. Both their spells and summoned creatures can provide additional offense and defense to the team. The Osamodas are balanced supporters that are fit for all situations.They deal damage by way of AoE glyphs which last for several turns. ![]() Their defensive spells are damage reducing shields and temporary immunity to damage. Fecas are less supportive than the Eniripsas, but have greater offense and defense.They have very few attacks and severely lack range, relying on wands and hammers to deal damage. Eniripsas are highly valued for their AP boosting and healing abilities.Being a supporter simply means that they are much more effective when fighting in a team. Despite this classification, all of these classes can be very powerful when fighting independently in battles, especially the Sacrier. (Damage, Preventing Movement, Positioning)Ĭlasses that can be labeled as supporters are the Eniripsa, Feca, Osamodas and Sacrier. They excel from afar, picking off enemies, as well as positioning through their pushback and MP-draining spells. Cras are masters at range, both buffing their allies with range and draining their enemies of it.(Damage, Preventing Movement, Positioning) They can also turn themselves and allies invisible for a few turns, granting the element of surprise and ideal for covert positioning. Srams uses traps to lure unsuspecting enemies into massive amounts of damage, if played very strategically.It also works well around teams, able to buff AP and MP. The class centers around luck, though it can deal damage comparable to an Iop on lucky strikes. Ecaflips are generally close combat to mid-range.They can also summon a Boombot in order to help position their enemies strategically. Rogues deal damage predominantly through their bombs and the glyph walls their bombs make, but can also deal mid-ranged damage and adept map manipulation through their various abilities. ![]() They also work well within a team, buffing damage and health.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |